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A>
> In this case, you should try using a cylindrical maping using a
> warp{cylindrical}. That way, you get somewhat less distortion and the
> image on one side don't repears on the oposite side.
>
> Be sure to add "once".
> Translate the image by -0.5*y to center it verticaly before scalling.
> Use a scale statement before the warp: scale<1/3, 3,1> will result in
> your image covering 1/3 of the circumference and be 3 units high.
>
> Sample:
> pigment{image_map{png "Your Image.png" once }translate -0.5*y
> scale<1/3,3,1> warp{cylindrical}}
>
> You may add a rotation on the Z axis before the scale to tilt the image
> if you want.
> Don't translate on the X axis before the warp as it will result in your
> image been cut.
>
>
> Alain
Thanks Alain,
I had never heard of the warp command before. I will give it a try this week and
see what happens!
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