POV-Ray : Newsgroups : povray.newusers : How to get preserve color through an intersection call? : Re: How to get preserve color through an intersection call? Server Time
7 Jul 2024 06:39:41 EDT (-0400)
  Re: How to get preserve color through an intersection call?  
From: Brad
Date: 4 Oct 2010 21:55:01
Message: <web.4caa84a8627fd6a8881e51860@news.povray.org>
Thanks for these additional comments Alain. However, before I read them I
already ran a case at 20 samples and 20 iterations, with the output below (and
also rotating the cube a bit so the light isn't shining in the camera's eyes).

http://yfrog.com/2mcode20int20samplesp

It took a little over 4 hours to render on my desktop (ran it overnight). I can
really see how those doing much, much more complicated scenes run into
ridiculous rendering times.

Alain <aze### [at] qwertyorg> wrote:

> > I figured out my issues, which were numerous. Here is my current result:
> >
> > http://yfrog.com/fvcode5int5samplesp
> >
> > Took 22 minutes to render on my computer. I'm steping up the interval and
> > sampling rate to make a better image though. This program is mind-blowingly fun
> > :)
> >
> > Thanks for all the help. No more questions in this thread :)
> >
> >
>
> Don't increase the intervals value as it will kill your render times.
> Only increase samples.
>
> samples 100 will render faster than intervals 10 samples 5 for twice the
> total samples.
>
> While you can use samples 10, 100, only the "10" will be used ans the
> "100" will be totaly ignored.
>
> The defaults value from the documentation are for smpling method 1. The
> default sampling method is method 3. It's defaults are:
> intervals 1 // NEVER change that!
> samples 10 // MUST be 3 or larger.
>
>
> Alain


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.