Hello,
I've been having some problems with shadows on a mesh2 obj created on PoseRay
from an .lwo object. The original mesh works fine in Blender, Lightwave and
MeshLab but when I export it as a Mesh2 and render it shadows look hard in
certain areas. Here's the resulting render:
http://www.kungfuzn.com.ar/imagenes/Female_legs_hires_POV_scene.png
I've used a mesh camera type 3 (which rocks) but result is the same for all
camera types so I guess it has something to do with lighting??
Please let me know if theres a way to correct those shadows. THANKS!
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