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Warp <war### [at] tag povray org> wrote:
> W0RLDBUILDER <nomail@nomail> wrote:
> > I have an idea for a random starfield but I have no idea how I'm going to pull
> > it off. My idea is to start out with a sphere filled with emissive media, then
> > scatter hundreds of them around the scene out to a certain distance. The only
> > problem is, how am I supposed to place 500 sphere objects randomly using
> > rand.inc?
>
> You don't need rand.inc for that. You can do something like:
>
> #declare Star = /* your star object here */;
>
> #declare Amount = 500;
> #declare Seed = seed(0); // Try integer values other than 0 for other
> // distributions
> #declare MinExtent = <-100, -100, -100>;
> #declare MaxExtent = <100, 100, 100>; // Modify as desired
>
> #declare Index = 0;
> #while(Index < Amount)
> object
> { Star
> #declare RandVector = <rand(Seed), rand(Seed), rand(Seed)>;
> translate MinExtent + (MaxExtent - MinExtent) * RandVector
> }
> #declare Index = Index + 1;
> #end
>
> --
> - Warp
Thanks. Would that work if I copy/pasted it several times for different types of
stars?
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