|
![](/i/fill.gif) |
I think what you are talking abaut are artifacts caused by the bit-depth of your
graphics display, actually noticable very well at grayscale - even with 32 bit
colours. So what you could do to solve the problem is to introduce a small
amount of noise by adding the following line to your plane:
plane
{ y, -1.4
texture {Surface}
finish {crand 1/16} // a little bit noise
}
....or to the whole scene, if it is very dark:
#default {finish {crand 1/16}}
I hope this helps! :)
Regards, Florian
Post a reply to this message
|
![](/i/fill.gif) |