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Alain <aze### [at] qwertyorg> wrote:
> ...If you want to exclude an area, you need to use a non-hollow plane. If
> the camera is inside that plane, you need to diference a sphere from the
> plane around the camera so that the camera is not inside a non-hollow
> object.
>
Another clever idea, worth trying. Thanks, Alain.
Ken
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