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Jim Holsenback <jho### [at] povrayorg> wrote:
> check out:
> http://wiki.povray.org/content/Documentation:Reference_Section_3.1#Fog
>
> particular attention to "up" and transformations ...
yes, thanks it appears i have the test pov working with this.
however, my own scene has the camera with "up 39.00*y" - any caveats about
mixing the up vectors? the scene seems ok.
oh, and should fog play nicely with radiosity?
i originally wanted the fog to start from a certain point, so the foreground is
always unaffected by fog : but it seems "that's not how it works".
-bryan
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