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"Anthony D. Baye" <Sha### [at] spamnomore hotmail com> wrote:
> Le_Forgeron <jgr### [at] free fr> wrote:
> > Le 12/09/2010 03:03, Anthony D. Baye nous fit lire :
> > > Same version. Ubuntu Karmic, povray 3.7 beta 38, fujitsu lifebook w/ intel core2
> > > duo 32-bit
> > >
> > > segfaults after rendering the first frame, even with your extra arguments
> > >
> > > gdb returns the following:
> > >
> > > [New Thread 0xb495ab70 (LWP 3483)]
> > > [New Thread 0xb2cb0b70 (LWP 3484)]
> > >
> > > Program received signal SIGSEGV, Segmentation fault.
> > > [Switching to Thread 0xb705eb70 (LWP 3456)]
> > > 0x08053f14 in ?? ()
> > >
> > > hope this is helpful
> > >
> >
> > It might... it might be a 32 bit issue.
> > I recompiled for gdb, and ran from the debugger: no SIGSEGV on my 64
> > bits. (Lucid)
> > Maybe someone with a 32 bits system could help ?
> > Maybe a precision issue or a compiler issue ?
> >
> >
> > Notice that index(seconds) should be expanded as
> > "seconds*(1 / Duration)"
> > as tick= (1/FC)*FR
> > and FC = FR*Duration
> > ergo tick = (1/(FR*Duration)*FR = 1/Duration (as long as FR !=0)
> >
> > pow(clock-index(0),2) might be clearer as pow(clock,2)
> >
> > and it might also be interesting to use frame_number, initial_frame,
> > final_frame to automatically adjust the frame_rate
> > ( http://www.povray.org/documentation/view/3.6.1/228/ )
> > from the command line
> > ( http://www.povray.org/documentation/view/3.6.1/216/ )
> > +kff240 +kf10.0 +ki0.0 +kfi1
> > (clock going from 0 to 10, frames from 1 to 240, 20 frames per clock unit)
>
> I normally do use the built-ins for computation, but I couldn't find my
> animation notes on what was what, so I made my own terms.
>
> I haven't been using all the animation options...
>
> A.D.B.
Ran a simple test with full command line options, replacing the animation code
with rotate 360*clock*x and reducing the number of frames to 24.
Render still seg-faults after first frame.
Is there any way to do a full un-install of povray in linux?
I could try re-compiling from sources.
A.D.B.
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