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Hi,
I have a problem with bump mapping UV coordinates in POV-Ray. Let's say I'm
having a scene made of plenty of blocks (think of LEGO blocks). Each block
contains pins (sometimes a hundreds of them) and I need to have every pin top (a
list of faces) bump-mapped.
I have a single texture with bump_map (common for all pins) and the problem is
that bump mapping uses planar mapping which makes each pin top bump mapped
differently (the texture has different offset for each pin, that's because they
all have different position in world space).
Is there any way to use triangle UV coordinates for bump mapping? (that would
solve my problem, because faces which belong to pin tops are mapped correctly).
Thanks,
Raool
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