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Mike Raiford <"m[raiford]!at"@gmail.com> wrote:
> On 9/10/2010 12:20 AM, Kenneth wrote:
> >
> > Sorry, that was supposed to have been a JPEG image; my apologies. :-[
> >
> > Here it is...
>
> Oh, good. I don't have to wring your neck, now :) Thanks for that.. XD
Whew, that was close! ;-p I got a bit 'rusty' in my absence--almost forgot my
log-in account number as well!
>
> Nice. Loving the rusty, crusty anchor. Beautifully textured!
Thanks. Although, it doesn't quite hold up under *close* inspection--the little
rusty bumps/spheres give themselves away.
> The grass texturing looks pretty good, though I'd go a slight bit yellower and
> a bit less saturated on the green.
Yeah, I think you're right. Didn't put enough thought into that. There's a beach
near me that has a very similar look; I need to take another close look at the
grass colors there. (One thing I did notice, *after* completing the scene, is
that beach grass seems to group itself into tight 'clumps', not just randomly
distributed blades. I did use a *somewhat* similar idea for my scene--there are
bare patches-- but it's not the same as in RL.)
> The shells buried in the sand is a nice subtle touch.
That was a bit of unplanned luck! when I traced the shells onto the dune HF, I
didn't give any actual thought as to how/if they might be partially buried. But
when I saw the result, I said, "Yeah!"
Ken
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