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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> > Well, there are ways to do texture-baking in POV. The easiest is to use
> > Rune's illusion.inc, which lets you map prerendered images onto your
> > scene's geometry. You can literally save hours of render time by using
> > it, but it needs proper HDR support. I sent Rune a modified version of
> > his file, but realized after I had sent it that my enhancements didn't
> > work correctly, as POV was mishandling the HDR format. I really need to
> > get back to him about that.
> >
> > There is also the possibility for true texture-baking to meshes using
> > Mega-POV. This might be accomplished by reading a mesh, gleaning all the
> > necessary elements from it (vertices, triangles, UV coords, etc.),
> > setting up camera pigments to view individual triangles and then
> > rendering the result with an orthographic camera. In fact, I would like
> > to formally challenge anyone with too much time on their hands to
> > accomplish this. It can be done, I know it can!
>
> Just to save you some effort: please don't work on any of these before
> trying the new feature on beta 39... :) This advice will apply also for
> arblick's project, BTW.
>
>
> --
> Jaime Vives Piqueres
>
> http://www.ignorancia.org
POVRAY 3.9!!!!!!!!!!
Time to be belligerent, or at least annoying. ;)
Where, where, where, where, where, where, where, when, when, when, where, where,
where, where?!?!?
(P.S. Disregard my post about being in the wrong room. I was posting that on
the wrong website. Doh!!! Many apologies.)
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