POV-Ray : Newsgroups : povray.general : "Fudge"anyone? : Re: "Fudge"anyone? Server Time
29 Jul 2024 20:16:11 EDT (-0400)
  Re: "Fudge"anyone?  
From: arblick spule
Date: 2 Sep 2010 09:20:01
Message: <web.4c7fa3246bc3b594e35062cb0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> > Well, there are ways to do texture-baking in POV. The easiest is to use
> > Rune's illusion.inc, which lets you map prerendered images onto your
> > scene's geometry. You can literally save hours of render time by using
> > it, but it needs proper HDR support. I sent Rune a modified version of
> > his file, but realized after I had sent it that my enhancements didn't
> > work correctly, as POV was mishandling the HDR format. I really need to
> > get back to him about that.
> >
> > There is also the possibility for true texture-baking to meshes using
> > Mega-POV. This might be accomplished by reading a mesh, gleaning all the
> > necessary elements from it (vertices, triangles, UV coords, etc.),
> > setting up camera pigments to view individual triangles and then
> > rendering the result with an orthographic camera. In fact, I would like
> > to formally challenge anyone with too much time on their hands to
> > accomplish this. It can be done, I know it can!
>
>    Just to save you some effort: please don't work on any of these before
> trying the new feature on beta 39... :) This advice will apply also for
> arblick's project, BTW.
>
>
> --
> Jaime Vives Piqueres
>
> http://www.ignorancia.org

POVRAY 3.9!!!!!!!!!!

Time to be belligerent, or at least annoying.  ;)

Where, where, where, where, where, where, where, when, when, when, where, where,
where, where?!?!?

(P.S.  Disregard my post about being in the wrong room.  I was posting that on
the wrong website.  Doh!!!  Many apologies.)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.