POV-Ray : Newsgroups : povray.general : "Fudge"anyone? : Re: "Fudge"anyone? Server Time
29 Jul 2024 20:14:55 EDT (-0400)
  Re: "Fudge"anyone?  
From: arblick spule
Date: 1 Sep 2010 21:00:00
Message: <web.4c7ef5836bc3b594e35062cb0@news.povray.org>
"arblick spule" <aspule> wrote:
> stbenge <myu### [at] hotmailcom> wrote:
> > arblick spule wrote:
> > > <-Feel free to ignore if I sound drunk and in the wrong newsgrooop...->
> >
> > I don't think that matters much here, as long as you aren't belligerent
> > and caustic :)
> >
> > > 1) Ambient occlusion
> >
> > Somebody made an AO patch once, can't remember who, or whether it was
> > ever released to the general populous.
> >
> > > 2) Environment mapping
> > > 3+)Separate output layers (reflection, occlusion, depth, object ID, blah, blah,
> > > blah)
> > ...
> > > 2)  Environment mapping would allow me to only shoot the bare minimals (IE the
> > > walls) and then render my character (a miserable robot) without having to use
> > > 1800 light sources!!!
> > > 3)  The rest would really be useful but I don't wanna bug anyone. (8~}
> >
> > Well, there are ways to do texture-baking in POV. The easiest is to use
> > Rune's illusion.inc, which lets you map prerendered images onto your
> > scene's geometry. You can literally save hours of render time by using
> > it, but it needs proper HDR support. I sent Rune a modified version of
> > his file, but realized after I had sent it that my enhancements didn't
> > work correctly, as POV was mishandling the HDR format. I really need to
> > get back to him about that. The downfall to using illusion.inc is that
> > only the surfaces that are directly in front of the camera get rendered.
> >
> > There is also the possibility for true texture-baking to meshes using
> > Mega-POV. This might be accomplished by reading a mesh, gleaning all the
> > necessary elements from it (vertices, triangles, UV coords, etc.),
> > setting up camera pigments to view individual triangles and then
> > rendering the result with an orthographic camera. In fact, I would like
> > to formally challenge anyone with too much time on their hands to
> > accomplish this. It can be done, I know it can!
> >
> > > I say don't too caught up with the purist way of thinking.  POV is made by
> > > people -> people tell it what to do -> if you don't want all the "fudges", don't
> > > use them! -> but POV devs - don't shy away from these little gems, please!!!
> >
> > I don't worry about "purist" methods myself, as my computer is too
> > intolerably noisy for me to let it render for hours, weeks or days on end.
> >
> > Sam
>
>
> You need to upgrade to a PentiumIII  !!!  !!!  Or store that bad boy in another
> room!

Err, posted in the wrong room!!!  I do apologize!!! Or not!!!


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