POV-Ray : Newsgroups : povray.general : "Fudge"anyone? : Re: "Fudge"anyone? Server Time
26 Sep 2024 17:45:05 EDT (-0400)
  Re: "Fudge"anyone?  
From: arblick spule
Date: 1 Sep 2010 20:45:01
Message: <web.4c7ef2fe6bc3b594e35062cb0@news.povray.org>
stbenge <myu### [at] hotmailcom> wrote:
> arblick spule wrote:
> > <-Feel free to ignore if I sound drunk and in the wrong newsgrooop...->
>
> I don't think that matters much here, as long as you aren't belligerent
> and caustic :)
>
> > 1) Ambient occlusion
>
> Somebody made an AO patch once, can't remember who, or whether it was
> ever released to the general populous.
>
> > 2) Environment mapping
> > 3+)Separate output layers (reflection, occlusion, depth, object ID, blah, blah,
> > blah)
> ...
> > 2)  Environment mapping would allow me to only shoot the bare minimals (IE the
> > walls) and then render my character (a miserable robot) without having to use
> > 1800 light sources!!!
> > 3)  The rest would really be useful but I don't wanna bug anyone. (8~}
>
> Well, there are ways to do texture-baking in POV. The easiest is to use
> Rune's illusion.inc, which lets you map prerendered images onto your
> scene's geometry. You can literally save hours of render time by using
> it, but it needs proper HDR support. I sent Rune a modified version of
> his file, but realized after I had sent it that my enhancements didn't
> work correctly, as POV was mishandling the HDR format. I really need to
> get back to him about that. The downfall to using illusion.inc is that
> only the surfaces that are directly in front of the camera get rendered.
>
> There is also the possibility for true texture-baking to meshes using
> Mega-POV. This might be accomplished by reading a mesh, gleaning all the
> necessary elements from it (vertices, triangles, UV coords, etc.),
> setting up camera pigments to view individual triangles and then
> rendering the result with an orthographic camera. In fact, I would like
> to formally challenge anyone with too much time on their hands to
> accomplish this. It can be done, I know it can!
>
> > I say don't too caught up with the purist way of thinking.  POV is made by
> > people -> people tell it what to do -> if you don't want all the "fudges", don't
> > use them! -> but POV devs - don't shy away from these little gems, please!!!
>
> I don't worry about "purist" methods myself, as my computer is too
> intolerably noisy for me to let it render for hours, weeks or days on end.
>
> Sam


You need to upgrade to a PentiumIII  !!!  !!!  Or store that bad boy in another
room!


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