|
|
clipka <ano### [at] anonymousorg> wrote:
> To add to my recent brags, here's focal blur:
> ...
> Image #2 shows the same scene rendered with a modified version of beta
> 38, using the following changes:
>
> * Additional samples are not taken randomly from a square, but using a
> sequence of low-discrepancy points on a disc instead (based on a Halton
> sequence).
How did I know that was coming? It seems you've a hit major mineral deposit, and
are now pulling up some real gems.
So what's next? Improved area_light sampling? Are 3D Halton sequences possible,
and if so, could they be applied to media and possibly even pigment blurring?
Sam
Post a reply to this message
|
|