|
|
Alain <aze### [at] qwertyorg> wrote:
> > Im trying to do realistic skys i pretty musch have the atmsophere down , but for
> > the clouds i just wish i had multi-scattering. i tried two medias w/ the same
> > cloud texture in the same object. That didn't seem to work.
> > Im not in a big rush to get this but any help will be much apreaciated.
> >
> >
>
> Scattering media assume that any ray interact at most once with the
> material. Adding many media or density, as well as increasing the
> density, don't change that assumption.
>
> Using the version 3.7 beta, you can use the SSLT feature, but, here, you
> have the opposite assumption: Each ray is assumed to interact a very
> large number of times with the material.
>
> Actualy, there is no middle ground. There is no model for more than 1
> and less that 1000+ interactions.
>
>
>
> Alain
thanks Alain but i dont think i can use sub-surface scattering with media but
thanks anyhow
Post a reply to this message
|
|