POV-Ray : Newsgroups : povray.general : how to prevent overlapping random objects? : Re: how to prevent overlapping random objects? Server Time
30 Jul 2024 04:14:18 EDT (-0400)
  Re: how to prevent overlapping random objects?  
From: Edouard
Date: 20 Aug 2010 07:50:01
Message: <web.4c6e6b85d03a138be65934810@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "stbenge" <myu### [at] hotmailcom> schreef in bericht
> news:4c6d6f17@news.povray.org...
> >> OK, yes, there are indeed repetitions, alignments and oriented gaps. I
> >> agree with you that this is not perfectly random.
> >
> > I'm probably just nitpicking :/
>
> No, I think you are quite right in putting the problem foreward. It forces
> us to rethink and being more critical. That said, and me being also lazy, I
> can live with the halton code because its weakness is not going to be too
> obvious in most of my scenes and it is an easy way out to mix different
> objects without too much overlapping problems. Obviously, the weakness is
> less visible to the observer in a 3D situation.

I'm still struggling to find any time to write more about Halton sequences, but
I've been following you all in this thread, and the binary images posted as
well.

I've dumped a very simple bit of code at:
http://wiki.povray.org/content/User:Edouard

Cheers,
Edouard.


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