POV-Ray : Newsgroups : povray.general : how to prevent overlapping random objects? : Re: how to prevent overlapping random objects? Server Time
30 Jul 2024 02:23:17 EDT (-0400)
  Re: how to prevent overlapping random objects?  
From: Simone
Date: 16 Aug 2010 15:50:01
Message: <web.4c69962cd03a138b2d1b8e920@news.povray.org>
stbenge <myu### [at] hotmailcom> wrote:
> Christian Froeschlin wrote:
> > Simone wrote:
> >
> >> At first it seemed to me really miraculous how it worked, but I
> >> managed to put
> >> the output values in a text object
> >
> > Note that there is also a #debug directive for text stream output.
>
> This feature should not be underestimated... I might still be staring
> confusedly into my monitor if not for the ability to #debug my code O_x


Yes, thanks.
I have used this once, when I didn't know the size of some chess pieces and
where they are. But it took me some time before I understood that #debug is the
right thing for this because it sounded to me like the program should repair
some bugs ... :) , but obviously it's used for many other things.

"... but must only be performed once per-application if the points
are saved to an .inc file."

Do you use the #debug feature for this too? Or how do I tell pov-ray to put such
points into an include file?

Best wishes,

Simone


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