I have a DTM (digital terrain Map) which is square, a mesh comprising of 140,000
smooth triangles. I need to adjust the map for convergence - difference of the
grids north to the earths true north. The adjustment would result in a rhomboid
where the top-left corner might be rotated by, say 3 degrees from the
bottom-left corner and the top-right corner rotated by 2 degress from the
bottom-right corner.
Does anybody have an idea on whether this can be achieved in POV-Ray?
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