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Haven't posted here in ages--please be gentle!
I'm trying to wrap a simple image onto the surface of a cylinder. For various
reasons, I don't want to use image mapping and was hoping to do it with
intersecting solids.
The image is a sort of caution sign, an upright yellow triangle with a black
boarder and a black exclamation point inside.
I can create a flat version image very easily using a few triangle meshes and
disc objects, but I'm having trouble getting it to intersect with the cylider's
surface.
Does this make sense? My gut feeling is that POV-Ray offers some dirt-simple
way to do this, but I have the impression that I'm missing something basic.
Any insight is appreciated!
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