> I think that wrl data is mesh based. If that's the case, you can uv map
> your images onto it easily.
>
Yes, my buildings are meshes, but they are not just plain cubes (sorry if my
earlier description was a little misleading). They are full fletched buildings
with window frames and architectual 3d detail. I don't think uv-mapping will
work for me in that case. Don't you think?
Andi
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