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"scott" <sco### [at] scottcom> wrote:
> Unfortunately there is no easy way to do this, as they will be expecting a
> triangle mesh. There are macros for POV lying around that will convert your
> CSG into a mesh, you might then want to import into a mesh modeller to check
> and tidy up any items.
Any specific macros you'd recommend? Links?
> I would also ask (or maybe it's on their website?) what resolution they work
> at. This will determine the resolution of triangle mesh you want to
> generate from the CSG.
>
> Given the simplicity of the model (and that several parts seem to be
> repeated), it might turn out faster in the end (and provide higher quality
> results) if you start again in a mesh modeller (or CAD software if you have
> access) rather than POV.
POV-Ray is the only 3D modeller I've taught myself how to use. I tend to think
in terms of CSG; intersections, unions, differences, of spheres, cones, planes,
boxes, etc. Any modellers that would be easy to learn how to use that would
allow me to work in the same terms but which would create a triangle mesh? Any
that are free?
Thanks,
Carl
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