Finally an actual scene - some ceramic art on display in a gallery.
The pot is built from a bezier path (drawn in Illustrator and converted with
some code I wrote in Smalltalk), then subdivided in SDL and turned into a mesh.
The mesh points are then perturbed by an SDL function.
The environment is an HDR light probe I shot a couple of weeks ago (it's the
foyer of the University of Auckland business school). The lighting is providing
by about 200 lights generated by LighMapGen from the HDR and converted into a
POV-readable file with some Vim macros.
The pot's glaze texture is done with my DF3 proximity macros, and the floor is
my recent attempt at a wood texture.
AA and DoF with my Camera35mm macros (in stochastic rendering mode). About 200
passes. Total rendering time is about four and a half hours on my entry level
MacBook Pro. POVRay 3.7b38.
Lots to improve in the scene still (for a start I need to be able to write the
mesh out to a file, and it's not even smooth triangles yet!). The stand the pot
is on looks a bit too perfect to me, and that's distracting.
But, all in all, I'm pretty happy with the current results. Looks very much like
it did in my imagination, and that's always a good sign :-)
Cheers,
Edouard.
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