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"Edouard" <pov### [at] edouardinfo> wrote:
> Can I humbly suggest a feature? I think the ability to pass a function (maths
> function, pigment function, etc) to modify key parameters of the algorithm
> (branching rates, branching direction, foliage generation, foliage colour etc)
> would give users an incredible powerful way of tweaking the output.
>
> E.g. wind-swept trees - no problem, just pass a function to influence the branch
> generation in a particular direction...
Wind-swept/drooping effects already on my list. It strikes me that branching
directions/rates would need to be governed by very different functions... I
shall bear the suggestion in mind!
> Oh, and a mesh (or maybe mixed SDL primitive) output mode to skip the generation
> time in subsequent renders?
It's currently a regular mesh. I can't see an easy way to make it a mesh2 but
I'll see how the parsing times evolve. Maybe it won't be necessary :)
Bill
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