POV-Ray : Newsgroups : povray.binaries.images : Why is there no tree.inc? : Re: Why is there no tree.inc? Server Time
2 Nov 2024 16:11:43 EDT (-0400)
  Re: Why is there no tree.inc?  
From: Bill Pragnell
Date: 14 Jul 2010 04:05:00
Message: <web.4c3d6f71b291e1346dd25f0b0@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote:
> Can I humbly suggest a feature? I think the ability to pass a function (maths
> function, pigment function, etc) to modify key parameters of the algorithm
> (branching rates, branching direction, foliage generation, foliage colour etc)
> would give users an incredible powerful way of tweaking the output.
>
> E.g. wind-swept trees - no problem, just pass a function to influence the branch
> generation in a particular direction...

Wind-swept/drooping effects already on my list. It strikes me that branching
directions/rates would need to be governed by very different functions... I
shall bear the suggestion in mind!

> Oh, and a mesh (or maybe mixed SDL primitive) output mode to skip the generation
> time in subsequent renders?

It's currently a regular mesh. I can't see an easy way to make it a mesh2 but
I'll see how the parsing times evolve. Maybe it won't be necessary :)

Bill


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