Hello,
is there a way to create asymmetric density maps?
As I understand it, you can have a spherical, cylindrical or boxed density
distribution (as the "normal" ones) where the distribution is defined with
respect to the center:
for example
density{ cylindrical
turbulence 0
color_map {
[0 rgb 0.0]//border <===
[1 rgb 1.0]//center <===
}
}
But how would I "move" the area of higher density to a spot next to the center
of my object?
Thanks for any ideas and hints.
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