I'm trying to match as closely as possible the shading models available in
blender to the povray exporter.
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Blender Specular: | Povray keywords
___________________________|_______________________________
Phong |Phong (?)
Blinn |Specular (?)
Toon |
WardIso |Specular (?)
CookTorrence (default) |Specular or Phong ?
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Blender Diffuse: |
___________________________________________________________
Lambert (default) |Specular or Phong ?
Oren Nayar |Brilliance (=Oren Nayar sigma)
Toon |
Minnaert |slope map(?)
Fresnel |Specular ?
Any suggestion to modify/improve/complete this list?
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