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"Tek" <tek### [at] evilsuperbraincom> wrote:
> Anyway, here's a couple of isosurfaces I came up with recently. Both are very
> slow, but quite pretty (IMO).
>
> The reinforced concrete is an inverse isosurface, differerenced with a block. I
> wanted to see if I could carve a realistic decay into an object without needing
> the shape of the object itself to be an isosurface.
>
> What do you think?
> Anyone want source with that?
The concrete block looks pretty good. I'm not sure what purpose such a solid
chunk of cement would serve, but it looks pretty cool nonetheless. It's too bad
isosurfaces must always render so slowly :(
> *Grammar fail, my lunch break has a web interface?
If you had made that statement regarding your lunch /box/, I might have believed
you :P
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