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"Txemi Jendrix" <nomail@nomail> wrote:
> "Tek" <tek### [at] evilsuperbraincom> wrote:
> > I keep e-mailing myself things I made in my lunch break to post here when I get
> > home, and then I get home and don't switch the PC on... :-/ So I'm posting via
> > the web interface in my lunch break instead*.
> >
> > Anyway, here's a couple of isosurfaces I came up with recently. Both are very
> > slow, but quite pretty (IMO).
> >
> > The reinforced concrete is an inverse isosurface, differerenced with a block. I
> > wanted to see if I could carve a realistic decay into an object without needing
> > the shape of the object itself to be an isosurface.
> >
> > The other picture is a substance I've christened Greebelium :) It's a
> > multi-fractal based on crackle metric 1 (3 octaves, scale and amplitude reduced
> > by 1/4 with each octave).
> >
> > What do you think?
> > Anyone want source with that?
> >
> > --
> > Tek
> > http://evilsuperbrain.com
> >
> > *Grammar fail, my lunch break has a web interface?
>
> Beautiful image Tek. By the way, what about render time?
> Keep up the good work.
>
> Txemi Jendrix
> http://www.txemijendrix.com
The concrete took many hours to render (I don't remember how many, it was an
overnight render). The Greebelium took 2 hours.
That's on my work PC, an Intel Core2 Quad Q9300 2.5GHz. Using Pov 3.7 on all 4
threads.
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