|
![](/i/fill.gif) |
clipka <ano### [at] anonymous org> wrote:
> Am 05.07.2010 23:36, schrieb Tor Olav Kristensen:
>
> > Would it help if I show how B-splines and NURBS can be implemented with POV-Ray
> > SDL ?
>
> Hum... if they can be implemented in SDL, then it must be possible to
> implement them in C++, too - right?
Hehe - Maybe ;)
> Tell us more.
I just posted this:
http://news.povray.org/povray.binaries.scene-files/thread/%3Cweb.4c327e199f459e99c734aecd0%40news.povray.org%3E/
From: Tor Olav Kristensen
Subject: NURBS macros etc.
Date: 6 Jul 2010 00:55:00
(I'm to tired right now to explain more, but if you have any questions, I'll try
to find time to answer them later.)
> BTW, do you happen to know a free and easy-to-grok NURBS modeller
> capable of exporting the "raw" NURBS data?
No, sorry.
--
Tor Olav
http://subcube.com
Post a reply to this message
|
![](/i/fill.gif) |