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SharkD <pos### [at] gmail com> wrote:
> On 7/2/2010 3:48 AM, clipka wrote:
> > As of beta 38, the "ambient" keyword no longer works in radiosity scenes.
> >
> > *IT'S NOT A BUG, IT'S A FEATURE*.
> >
> > Honestly.
> >
> > For legacy scenes using a "#version 3.6" statement, nothing has changed;
> > ambient should work just as it did before.
> >
> > Otherwise, radiosity scenes will now be rendered as if "ambient_light"
> > had been set to 0, i.e. materials with an "ambient" parameter will /not/
> > seem to emit light anymore.
> >
> > To model light-emitting surfaces, a new finish parameter "emission" has
> > been added, which will do just the same as "ambient" previously did,
> > except that it is unaffected by the global ambient_light setting.
> >
> >
> > It is also recommended to use the "emission" keyword in non-radiosity
> > scenes for anything you want to look like glowing, and use "ambient"
> > only to model local ambient illumination, so that transition to using
> > radiosity is straightforward.
>
>
> Makes sense, I guess, since IRL a light bulb is not "extra ambient"
> compared to something else.
>
>
>
> --
> http://isometricland.com
Great! would it be really pushing too much to ask such a feature request as to
make this mappable with bitmap files: emission_map, just like bump_map or
image_map?
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