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"Sam Takoy" <sam### [at] yahoocom> wrote:
> clipka <ano### [at] anonymousorg> wrote:
> > Am 28.06.2010 21:46, schrieb Sam Takoy:
> >
> > > I have a complicated deformed mesh. Is there documentation on how to texture it
> > > with an image? (It is a "topological" rectangle that looks like a hanging table
> > > cloth.)
> >
> > "UV mapping" is what you'll want to have a look at. You'll have to
> > assign 2D coordinates (termed U and V) to the vertices of each triangle
> > in the mesh, thereby specifying the triangle's position in 2D "image space".
>
> Thank you.
>
> It seems that if I only have a single triangle in a mesh, it will sample three
> points from the image and interpolate from those three values. Rather than keep
> looking at the pixels in the image and place those pixels in the right place in
> the triangle. Am I correct? (I hope not.)
As a follow up, here is he image:
http://freeboundaries.com/Equations.png
and here is the pov ray result
http://freeboundaries.com/pov.png
Thank you very much in advance.
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