clipka <ano### [at] anonymousorg> wrote:
> Am 28.06.2010 21:46, schrieb Sam Takoy:
>
> > I have a complicated deformed mesh. Is there documentation on how to texture it
> > with an image? (It is a "topological" rectangle that looks like a hanging table
> > cloth.)
>
> "UV mapping" is what you'll want to have a look at. You'll have to
> assign 2D coordinates (termed U and V) to the vertices of each triangle
> in the mesh, thereby specifying the triangle's position in 2D "image space".
Thank you.
It seems that if I only have a single triangle in a mesh, it will sample three
points from the image and interpolate from those three values. Rather than keep
looking at the pixels in the image and place those pixels in the right place in
the triangle. Am I correct? (I hope not.)
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