@Dave - Thanks, that's nice to "hear" :)
@Jim - Ditto!
@nemesis - Aye, maybe too porous, but that was the challenge ;)
@Thomas - Heh, that works for me!
@Paolo - Thanks, the ground was just a quickie texture
@Yadgar - The ground texture is actually just a tiled image/bump map (cracked
paint on an old door). The image finished in about 17 minutes on my new Intel
Core i7 920 (8 rendering threads; finally, yay!).
Okay, here's another isosurface rock - a really big one - a shot of the moon
from a little animation test I started today. The moon is an isosurface with the
same type of spherical deformation code as the rock. Average frame rate was 3
minutes at HD 1920x1080 px.
Now playing: Spiritual Black Dimensions (Dimmu Borgir)
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