POV-Ray : Newsgroups : povray.general : Normal map vs Bump Map... How hard to implement? : Re: Normal map vs Bump Map... How hard to implement? Server Time
30 Jul 2024 06:31:14 EDT (-0400)
  Re: Normal map vs Bump Map... How hard to implement?  
From: Mr
Date: 22 Jun 2010 17:35:00
Message: <web.4c212bb677f72fba5cc9c68e0@news.povray.org>
Mike Raiford <mraXXXiford.at.@g1023mail.com> wrote:
> clipka wrote:
>
> > With more or less random normal pertubations like bozo this is not
> > really a problem because you won't be able to tell the difference;
> > however, if you're using a bump map image with a clearer structure, this
> > may cause apparent inside/outside flipping at best - at worst it will
> > look as if the light source had been rotated around the geometric
> > surface normal; usually this will look noticeably weird, but often not
> > noticeably enough to tell exactly /why/.
>
> Ah, this explains why it seems difficult for me to get the bump mapping
> clear on my creature. (I did manage to convert the normal map to a bump
> map, using the program in trial mode...)

Bumping in this old discussion to ask if anything has changed about bump maps
implementation, and if any macro or test build can now deal with tangent space
normal maps?


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