"Nekar Xenos" <nek### [at] gmailcom> wrote:
> I've scaled the asphalt height-field a bit more vertically and moved it a
> bit. I forgot to mention that I used a modified version of Rune's velvet
> texture for the stem. Added a bit of luminous bloom. Just waiting for the
> new beta - hopefully it will solve the anti-aliasing problem.
>
> I don't want to call it a final version anymore - if there's room for
> improvement, I want to go for it with this one :)
>
> -Nekar Xenos-
The aliasing is diminished. Did you use interpolation during the lb step? Also,
did you finally get an .hdr image to work with luminous bloom? I'd like to iron
out all the bugs for the next version.
All-in-all, a great image. Your dedication is commendable :)
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