POV-Ray : Newsgroups : povray.animations : Long parsing time due to large SDL code and large image maps. : Re: Long parsing time due to large SDL code and large image maps. Server Time
1 May 2024 17:55:14 EDT (-0400)
  Re: Long parsing time due to large SDL code and large image maps.  
From: CAD-Andi
Date: 21 Jun 2010 07:25:00
Message: <web.4c1f4b35f708334f7fa521e30@news.povray.org>
Christian Froeschlin <chr### [at] chrfrde> wrote:
> > It would be awesome if the makers of povray could allow you to make a
> > "patched binary" public
>
> Well the good news is that the normal license allows for this so
> once 3.7 final is out anyone can publish patched versions of it.

Any idea as far as when this will happen?

> In the mean time, note that if all you need to do is render the
> same scene from multiple view points in one pass, you could do this
> using Mega-POV and camera_view pigments (where the main camera looks
> at a grid of boxes displaying the individual frames, resulting in one
> huge image which you then have to tile later).

Interesting idea. I'll have to look into that. I could cut the frames after
rendering using image magick. Cool!

Andi


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