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Alain <aze### [at] qwertyorg> wrote:
> Can we add a photons block to some objects, like the glass cone and the
> reflective box?
Sure, I think that's still in the spirit of things.
> You have a strong, relatively tight highlight, but, at the same time a
> prety low briliance.
> Increasing brilliance to some value between 1 and 2 gives more a
> beleivable result.
Good points, thanks.
> The box have fresnel in it's reflection, but don't have an interior, and
> thus no ior. fresnel won't work. Also, conserve_energy is similarly
> useless as there is no transparency.
> Same comment about conserve_energy for your torus.
Yeah, another good point -- I was cutting and pasting from the default textures
and not really paying attention. :) Thanks for the tips here, too.
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