POV-Ray : Newsgroups : povray.general : CityGen by Chris Colefax : Re: CityGen by Chris Colefax Server Time
29 Jul 2024 22:25:05 EDT (-0400)
  Re: CityGen by Chris Colefax  
From: Mr
Date: 13 Jun 2010 07:40:01
Message: <web.4c14c2d08383237f96aa50840@news.povray.org>
SharkD <pos### [at] gmailcom> wrote:
> On 6/9/2010 1:39 PM, Mr wrote:
> > First, if you have access to 3DS Max, there is a huge maxscript with much better
> > building outputs:
> > http://www.tysonibele.com/Main/BuildingGenerator/buildingGen_v07_36.mse
> >
> > For Blender, there is other cityscape generators around too like for instance:
> >
http://spreadsheets.google.com/viewform?formkey=dEZjMHF2TnRTUFJ3NEh4MV9FV190N0E6M%20Q
> >
> > About exporting to Povray
> > There is a povray exporter for blender 2.5 still pretty WIP but shipped with the
> > official blender 2.5 alpha 2 and more futureproof if you know a little bit of
> > python on are ready to learn. This is the best option for giving back to the
> > community ;)
> >
> > And there is a custom version of blender 2.49 that exports to POV with
> > supposedly better handling of big amounts of geometry. It exports several files
> > for textures, mesh, globals,... but already has less material/textures support
> > than some unofficial 2.5 pov engine exporter versions one can find around the
> > net, though these only export in one file.
> > Here is how to use it however:
> > start by a renamed official 2.49 blender build, add these DLLs to it (replacing
> > old ones):
> > http://www.zoo-logique.org/3D.Blender/php/compteur.php?url=blenderpackcomplement
> > and add this custom build:
> > http://www.zoo-logique.org/3D.Blender/php/compteur.php?url=win32blend2pov100117
> > Once you start it you'll notice it's one of the recent 2.49 buuilds but still
> > with the old rolldown menu to chose the renderer (yes you can also render with
> > the old Yafray 0.9) chose povray, and set the path to pov in the new field for
> > it in the preference window. The rest is in the Blend2Pov thread over at
> > blenderartists.org
> >
> > IMHO, for generating a whole big city with the current state of these exporters,
> > Using the interface of Blender will probably be more of a limitation than a help
> > for such procedurally generated sets. but it would indeed be a good idea to use
> > some of the generated buildings only to enhance them by hand and add them to
> > existing pov generator.
> >
> > good luck.
> >
> >
> >
> >
>
> I'm thinking that meshes may render faster than the complex CSG objects
> I'm using now. My familiarity with software other than Povray is limited
> however.
>
>
> Mike
>
> --
> http://isometricland.com


Indeed, though you would have less really random parameters. It would probably
be faster, especially using something like Yafaray or Vray for rendering out of
Blender. Beta version of POV 3.7 is much faster than 3.6 too.


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