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Patrick Elliott <sel### [at] npgcable com> wrote:
> It has jack to do with the "difficulty of optimizing for a PC". The
> consoles **are** PCs, and the hardware they are running is usually 3
> generations older than the shit they "optimize" the PC version to run
> on. This is **de-optimization**.
That is the catch: it's not "difficulty of optimizing for a PC", it's "who
cares when you can just throw more hardware?" Why should the developers care
when they can both save time and give hardware makers a sales boost?
Not such with consoles, which sport amazing tech at release time that remains
the same throughout all its usual 5-years cycle. They just gotta optimize it so
it's always shiny on the old hardware and sells well. Game-focused machines
also tend to get better sales, less piracy and better marketing than their PC
counterparts, which is why developers tend to focus on them during their
lifetime than on edgy PC hardware... which in turn just gets console ports
running at 256FPS and 2160p to justify the hardware...
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