I have the following sphere:
sphere
{ 0,1 pigment { rgbt 1 } hollow
interior
{ media
{ scattering { 3, <.3,.1,.1> }
density
{ spherical density_map
{ [0 rgb 0]
[.5 rgb .2]
[1 rgb .5]
}
}
}
}
scale 1.1
}
if I use no background and render using +fn32 no media effect is visible.
Doesn't happen when I use a black background. Is there any way to solve this?