POV-Ray : Newsgroups : povray.binaries.images : How to render a realistical raindrop on a leaf surface? : Re: How to render a realistical raindrop on a leaf surface? Server Time
2 Nov 2024 16:13:04 EDT (-0400)
  Re: How to render a realistical raindrop on a leaf surface?  
From: Dream
Date: 27 May 2010 09:50:01
Message: <web.4bfe7857b728abee1524ae1d0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 27.05.2010 13:05, schrieb Dream:
>
> > Therefore, here I ask for your help for how to render this scene for a
> > realistical result? How to set the papemeters for drops meterial?
>
> For highest realism, you'd want to use
>
>    finish {
>      reflection { 0.0, 1.0 fresnel on }
>      conserve_energy // not really necessary in this case
>      ambient 0 diffuse 0
>      specular ... // try it out
>    }
>
> At least that's the theory.
>
> You need to make sure, however, that you do /not/ get reflections at the
> interface between the drop and the leaf, so you need to make the objects
> overlap a little bit. I guess that's your main problem ATM.



Thank you all for your answers.

According to what you all suggested above, I think the most possible problem is
caused by interface between raindrop nether surface and leaf upper surface. The
result image attached above is generated in the situation that the raindrop
nether surface is lower than the leaf upper surface, that is to say, the leaf
surface traverses the raindrop body.

What I want to ask now is that when the two objects (raindrop and leaf) have the
exact coincident interface (between raindrop nether surface and leaf upper
surface), which surface should be upper? The raindrop nether surface is upper or
lower than leaf upper surface?

Considering the fact, the raindrop is on the leaf surface, therefore I believe
the raindrop nether surface is upper than the leaf upper surface, am I
right?

Thank you!


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