Thanks! I tried simply turning off the normals and it looked better.
But what would I have to do to make a value-add normal? Take the case of mesh2
that is a torus (or an arbitrary bend if you're tempted to tell me the math for
a torus' normal). I'm guessing having my normal be merely "normal" to the
triangle itself would be pointless. But how many surrounding points would I
need to use-- the eight surrounding points, or what?
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