Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Also, the pebbles are not totally random in their placement, as
> I used a pigment function (granite) to determine if a pebble should be
> placed or not.
Very clever! It seems to eliminate the 'clumping together' that usually occurs
when using a 'random' distribution. Using eval_pigment, I suppose? Must remember
this trick!
Ken
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