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Hi,
I want to build a prism from an extruded polygon. I have a set of points in 3D
that represent the polygon boundary, they should all lie on the same plane. I
would guess this problem is encountered frequently. Is there a pre-existing a
macro that would find the average normal (to remove numerical noise) and
generate the transform matrix.
So, given a set of 3D points generate the polygon on the floor, extrude it, and
transform so it sits in space correctly.
I know how to do the math, just hoping someone has something pre-tested.
Thanks
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