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Christian Froeschlin <chr### [at] chrfr de> wrote:
> Mr wrote:
>
> > Is such a thing still possible? what would the data flow be then, if the scene
> > is not parsed?
>
> I think the author refers to building content procedurally
> using loops and macros instead of just describing the plain
> geometry and textures in CSG. So, if you wish to create
> 10,000 spheres you can either use a #while loop, or you
> can use an external program to create an include file
> with 10,000 sphere {...} declarations.
>
> The second way will usually be faster but rarely worth
> the effort unless you need very complicated calculations
> to generate your geometry.
Thanks for making things clearer, but another thing got me a little confused:
"Bishop3D communicates with POV-Ray via POV-Ray's extension interface, providing
a seamless integration between the modeler and the renderer."
is this "extension interface" something precise or another term to designate
some aspect of various commonly used povray features?
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