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clipka <ano### [at] anonymous org> wrote:
> You're using a blob with refractive and reflective members. I'm not sure
> about 3.6, but until recently 3.7 betas were prone to run into endless
> recursions there.
>
> If 3.6 suffers from the same ailment, it should suffice to give the blob
> as a whole a reflective and refractive texture as well; with all members
> having their individual textures, this will have no further effect
> except forcing a flag that prevents the endless recursions.
>
> In current 3.7 betas, this problem should be fixed.
Excellent advice!
I simply took the "finish" blocks out of the #while loop, and this alone made it
around 7 times faster, by my calculations.
I don't know if there are other tweaks to the scene (I'm looking into radiosity
right now, as it seems to be a good candidate for optimization), bu this already
makes it feasible to render the scene.
Thanks a lot! :D
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