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If I understand your question correctly, overlaying one pigment or texture onto
another--in only some spots--is a simple trick; no need for actual 'noise.' The
idea is to pigment the sphere with crackle first, then add brick
on top of it--held back in some areas using the transparency of a third pattern,
as a 'mask.'
Here's an example, done two different ways. I used the bozo pattern as a
substitute for your 'noise' idea--any other pattern could also be used. BTW,
you'll see that the scale of the bozo 'mask' also scales the pigments within its
pigment_map--so the various scales are interdependent.
// #1
sphere {0,1
texture {
pigment {crackle scale .1}
finish{ambient .2 diffuse .8}
}
texture{
pigment{
bozo
scale .1
pigment_map{
[0.0 rgbt 1] // the transparent parts of the mask
[0.5 rgbt 1]
[0.5 brick scale .5]
[1.0 brick scale .5]
}
}
finish{ambient .2 diffuse .8}
}
}
OR...
// #2
sphere{0,1
texture{
pigment{
bozo
scale .1
pigment_map{
[0.0 crackle scale .8]
[0.6 crackle scale .8]
[0.6 brick scale .5]
[1.0 brick scale .5]
}
}
finish{ambient .2 diffuse .8}
}
}
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