POV-Ray : Newsgroups : povray.binaries.images : Playing with texture : Playing with texture Server Time
2 Nov 2024 18:51:06 EDT (-0400)
  Playing with texture  
From: H  Karsten
Date: 4 Apr 2010 01:30:10
Message: <web.4bb823afc802e8ebda6353d60@news.povray.org>
I've experimented a little around making blurry reflection on mesh, mesh2 and
patches.
This one works well:

//######################################

#declare Rd=seed(12352345);// use this line only once, at the beginning of your
scene

interior{ior 1.1}

texture {

 average texture_map {

  #local eN=1;#while (eN<32)

   [1

    pigment {color rgb 0}

    finish{

      reflection {0,10 fresnel on}

     ambient 0 diffuse 1}

     normal {spotted 1 scale eN/100*rand(Rd)*.1

    }

   ]

  #local eN=eN+1;#end

 }

}

//######################################



Rendered with beta 3.7


For sure, its not necessary to use fresnel - up to you.


Holger



Ps.: Remember to make a nice environment, _this_ is the good looking
"something". To round it up, take a black background-plane, using the
"screen.inc" file.


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