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clipka <ano### [at] anonymousorg> wrote:
> That's the table reflecting highlights caused by light coming from overhead.
>
> Highlights of the same brightness should also be seen on the original,
> caused by light coming from below that is being reflected by the table;
> however, that's a light path POV-Ray can't simulate without the use of
> photons (with the table as photons target).
Yes, that fixed it - much better. Thanks again! It's nice to be able to
experiment with photons and dispersion and other "slow" features using version
3.7.
Regards,
Dave Blandston
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