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"Dave Blandston" <nomail@nomail> wrote:
> ...we all know that a project of this magnitude
> requires so much thought, planning...
Planning?? :-[
I wish I could YES to that, but...
The scene started out as just a far-less-detailed airplane and the ground. Which
I animated. "Wow! Cool!", I thought. I was about ready to sign-off on the
project(!) at that point. (It was just an experiment for my own pleasure.) Then
I added some clouds--really cheesy ones, just a bozo pigment on another plane.
"Wow! Cool!", I thought. And was about ready to sign-off on *that*!
Then one detail led to another...(and one coding challenge led to another.)
It's quite a mystery that something 'worthwhile' can develop from such a
skeleton-like beginning. Hard to know when to continue or when to stop! Of
course, as such a scene develops, it starts showing the 'holes' that need
filling. Then it becomes a matter of not wanting to post the scene until it
looks 'good enough' to present to the user community. THEN it becomes a matter
of not wanting to post it until it's PERFECT!!!!!! ;-0
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