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clipka <ano### [at] anonymousorg> wrote:
> Excellent job with the links' CSG; I know how difficult things can get
> with such curvatures. In such a close-up view, the links need beveling
> though (yeah, I know that'd be a PITA to do ;-)).
>
> I think the casing looks more convincing now that you went for brass.
> For a better effect, I recomment trying some blurred reflection though.
> For the bullets a polished look seems ok to me, but not so for the
> casing. (Then again, if you plan to show the bullets at way smaller
> size, it probably doesn't matter much.)
Thank you for the compliments and suggestions. I'm planning to "dirty-up" the
casings quite a bit, and probably the bullets a little as well. I'm really glad
you mentioned the blurred reflection. Something seemed "not quite right" that
was haunting me, and that's it. Great suggestion.
Bevelling was the one suggestion I feared most. I did consider it but decided
the cost/benefit ratio was too high, and hoped nobody would notice. Darn!!! The
bullets will be much smaller in the actual scene, but I'm planning to render the
final at 8400 x 6300 pixels for printing, so even small objects will need good
detail. Hopefully the dark, dull texture will help hide my limitations.
This pretty much wraps up the final elements of my military Metallica image. And
by the way, I noticed that version 3.7 allows objects with no_image to still
have a radiosity effect on the rest of the scene, which is a feature I can
really use in this particular image. Thanks for adding that feature!
Regards,
Dave Blandston
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